Carcassonne: Board Game Review

There are a few games that truly establish their times and Carcassonne is one of them. Designed by Klaus-J? rgen Wrede and published in 2000 by Hans im or her Gl? ck, it made a huge impact on the board gaming industry and brought many people who lost contact with board games back on track. Now news, after more than a 10 years, and with dozens of expansions being available, Carcassonne still shines and demonstrates what good games are made of. Let’s take a plunge into the wonderful world. featurepoints hack

Game Review

Carcassonne is a tiny town in South France, renowned for its formidable retraite that still stand which is part of Unesco’s list World Heritage Sites. It truly is encircled by a huge double row of fortified walls that run almost 2 miles long, emphasized by 56 watchtowers. 

That was possibly the inspiration for this game which changes around building castles, highways, farms and cloisters in the area of the famous town. Carcassonne is a tile laying game for the whole family. You will discover 72 land ceramic tiles that depict farmland, highways, cities and cloisters. Every single player starts out with 7 followers (meeples) which are his supply and can be used as farmers, thiefs, knights or monks during the game by inserting them on a newly put flooring.

At the start of the overall game, each player places one of his supporters on the score plank to be used as a score marker.

The game commences by positioning the start tile (the one with darker back) in the middle of the table. All of those other floor tiles are shuffled and located in several face-down loads. Each player, in his turn takes a flooring from a stack, shows it and places it on the table, in order that it has one common edge with an already played floor tile. Then he can evaluate if he wants to release a follower on that tile. Followers can be located on road sections as thiefs, on cultivated fields as farmers, on metropolitan areas as knights or at cloisters as monks. When a city, road or cloister is done, the player with most meeples on it scores triumph points and takes all meeples put on the construction back in his resource. That doesn’t connect with harvesting. Farmers are dedicated to their land until the end of the game, when each farm providing a completed city is scored. In the circumstance more than one players have meeples on the same road or city, then the player with most meeples gets all the points. When several players tie with the most thieves or knights in battle they each earn the total points for the road or city.

The tricky part of the game is that another player can try and take control of your city, road or farm building by inserting there more meeples than you. Mainly because no-one can place a meeple on a city, road or farm with an existing meeple, that can be done only indirectly. That is by positioning e. g. a knight on a flooring nearby the city you want to take over, in hope that the two city parts will eventually merge.

The game draws to a close when all tiles are put available. Players rating for their incomplete urban centers, roads, cloisters and previous but not least facilities are scored. Whoever has the most followers on a farm, takes all the points from that farm and other players that also have enthusiasts on that farm gain nothing. In the event the number of followers from each player is the same, all these players get the same points.

First Opinions

Opening this of Carcassonne, reveals a good bundle of beautifully illustrated cardboard ceramic tiles, some wooden meeples, the scoring track and a 6-page rulebook. The guidelines of the game are pretty straight forward and the illustrated examples help clarify any questions. Within just a couple of minutes you can start playing the game, which lasts about 45 minutes. Playing the first few games was great for all players and We should note that almost all of us felt quite hooked and were eagerly keen to play again (in order to pay vengeance or refine our techniques). First impression, thumbs up! Since then I performed the game several more times and here is my judgement on our usual scoring categories:

Elements

All components of the game are quite fantastic and leave nothing to be desired. The porcelain tiles have elaborate designs and as they are really put surrounding to the other person and get started to form a better picture, it really seems great looking in your creation. They are made of hard cardboard, very difficult to experience use no matter when the game is played. The meeples, oh that meeples!! We simply love them. They will are your wooden little followers, always ready to devote themselves to whatever task is decided to them. The scoring track is nice but could be a little bigger as for the counting. Rating on the track is till 50 points but more often than not, the score exceeds 90 points, something that may be a little perplexing. The 1st time the meeple gun crosses the end of the track, it can be located on it is back to be able to know we now have reached 50 points. Although you may be thinking what about the second time around? 9/10

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